

This fact anchors basically every single one of their skills and their overall play dynamic, as many of their skills are designed to somehow or another help them offset the Bullpup's short-range qualities, and/or complement that quality. Their primary weapon, the Bullpup, actually uses the same Aim climb rules as a Shotgun, making it extremely accurate when up close but suffer badly when firing from a distance. I'm honestly not sure why the game describes them this way. There's very few situations in which it actually makes sense to have a Skirmisher do any kind of hit-and-run behavior. It is technically possible to have a Skirmisher fight in a manner that could be accurately described as hit-and-run, as they have two skills that involve attacking by getting in the enemy's face and can then Grapple out of reach on the same turn, but most of the time a Skirmisher should either be holding still or closing on enemies.

In any event, the game's own description of them being a 'hit-and-run attacker' is. Surprisingly, they're designed so these two pressures aren't completely contradictory, though it's still a bit awkward. Possibly also an intention to have some Grenadier hybridization, given a couple of grenade-oriented skills they have, though if so it's pretty limpwristed.Īnother, non-trivial, part of the Skirmisher being just plain weird is that they're unique among classes for having strong pressures toward holding still in a turn and strong pressures toward moving more than usual. In practice, this comparison doesn't work out particularly, as Skirmishers end up heavily defined by their ability to manipulate positioning, particularly their own but also secondarily enemy positioning, but I do suspect the developers had something along those lines in mind. They even get their own version of Bladestorm! Just as the Reaper can be viewed somewhat like a Ranger/Sharpshooter hybrid with stealth from Rangers and Squadsight and all from Sharpshooters, the Skirmisher can be viewed somewhat like a Sharpshooter/Ranger hybrid, specifically a Gunslinger Sharpshooter they can output many low-strength shots per turn, and they have modest skill focus on melee abilities.
